Thank you for your reply. I understand about container, but in my game I want to add multiple in game information in each instance (based on the instance locations, etc,etc,softcollision with what UID and so on) . Then in the event I want each instance to loop the array and then decide what will happen next. Each instance will also modify,update,delete and so on the array.
The closest I can see to do this in Construct 2 is store the information in a long formatted text. Then read them back using token and loop it. I was hoping not to do this way since this is going to really to make things too complex.
Basically I just want each instance to store information in local array so that It can loop it back and decides what to do next, after that it will or maybe clear and reset the array.