In a game I've been working on, I required timing accuracy to approx. 1/10th of a second. I tried to use dt for this, but events wouldn't properly initiate via a dt tracking global/local variable, so I was forced to continue using regular "time", the kind you get when you use a condition of "system -> time = x seconds".
I would really appreciate any helping in determining a means of manipulating this form of time in C2. I would love to be able to reset it, freeze it, and change it's value.
I've spoken of this before, but dt was the only alternative at the time, and it plainly doesn't work for my project due to an unknown cause of imprecision. And yes, I know that 1/10th of a second doesn't conform with the framerate of most games, but the "time" variable still manages to respond to tenths of a second just fine, whereas dt does not.
So, is there any way to manipulate the "time"? If there isn't, I would really appreciate this feature being added if possible.