Hello,
I've created an enemy with custom movements. Since it always goes toward the player, I need to deactivate it when it's off-screen so it remains where it's placed and doesn't travel the whole level to meet the player.
What I did works well with only one instance, but with multiple instances, it goes crazy.....
I think I need to use the "for each" but really....can't figure out how to use it properly, I just seem to make things worse...
Anyone know how to use it properly ? Many thanks if you can help !