I have a ship with 4 turret instances on it, set to 4 ImagePoints. I'd like to keep them on those points when the ship moves.
The action I tried was:
System Every Tick - (TurretObject) Set position to (ship.ImagePointX(Turret.UID), ship.ImagePointY(Turret.UID))
However, it sets them all to ImagePoint0.
Additional question - How should I be using groups? I read about how objects can be grouped for picking purposes. It doesn't apply for my current project because I only ever have one ship at the moment, but if I had multiple ships I might want to use this logic. However, when I made a group with the ship and turret and added my 4 turret instances to the ship, it made 4 more ships too! Would I need a separate turret objects for each turret rather than instances of the same turret object?