Check out the following example:
I have been playing around with this for days now and I'm close to giving up, I'm trying to create a laser and bullet which will erase a tile on a tilemap when hit.
Left click to fire laser
Right click to fire bullet
The laser does not find the correct tile unless I reduce the LaserBoltScan size but, then it's not exactly accurate.
Also, the bullets will sometimes go right through the tiles if pointed at the top left edge of a tile.
Are accurate angular collisions possible or are tilemap better suited to grid movement?