I'm trying to make an engine sound that increases in frequency, similar to that in a car racing game. It was previously achivable in classic construct as according to this post construct.net/en but I havnt found how to do this in construct 2.
With my limited knowledge of audio processing I tried each of the audio effects but I did not find a means of just altering the frequency.
Is there a filter configuration that could work or any other means of changing the frequency on the fly.