lets say that my player doesnt have pickaxe so i am using my bare hand to pick some rock.
how do i make it so that if i use bare hand i have 45% change to get ore, but if use pickaxe there is 100% to get ore.
there are some example in this forum for the "%", but you can solve this without use the %... (try to search on the forum)
for example, "when a block is broken by hand > set a variableB to : choose("pickgold","nogold","nogold","nogold") "
and make another subevent "if the variable x is "pickgold" take a gold from some variable, if not, do nothing.. you can do with number, generate number...etc..."