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Is there a way to turn of the blurriness of sprite objects when zoomed in? I find it hard to position objects with pixel precision when the objects are blurry. If I remember correctly, in older versions of C2, sprite objects never became blurry when I zoomed in.
Are you referring to the editor or at runtime?
I'm assuming you mean in the editor, and in that case I agree that point sampling for upscaled sprites would be a nice option to have.
Set 'Sampling' to 'Point' in project properties. Close and reopen the project and the editor will also then be using the same setting.
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Thank you, that's what I wanted. :)