My game is coming along nicely using C2.
I want to purchase C2 so i can export to IOS and Android.
Excellent to hear :) Personally for the cost to value of the toolset. The Personal edition is well worth it.
Before i do, i need the communities input if its worth it?
From what i gathered by browsing and lurking is that there are some performance issues regarding physics on IOS due to cacoonJS integration or something of the sort.
This is pretty much the only downside of C2. Out of all of it's amazing capabilities. It's reliance on other platform developers is it's Achilles heel. CJS one or 2 version ago when WebGL came out was doing really well. 60fps was pretty standard for a descent amount, but the new version has hit a performance snag. Physics was also working last itteration, but took a performance hit this time. Can't say why. Ludie isn't very good at talking with developers :|
However HTML5 technologies are getting better and we are seeing more emerging tech's. sooner or later someone is going to hit the sweet spot.
What other concerns are there regarding performance?
Any noticeable issues when exporting to mobile?
What is the road-map for C2? Will there be a C3 anytime soon, so i should rather hold off on the purchase?
Your input will be much appreciated.
Roadmap for C2 is looking good. A lot more features coming out.
The C3? question comes up as a wave thing. It's quite for most of the year, then boom comes up once every 3 days. :D
The answer is that C3 will not come about until the technology of C2 target platforms becomes obsolete or C2 needs to be rewritten to run on a larger number of platforms(Win, OSX, Linux, IOS, Android...). As long as HTML5 tech gaming is on the rise and is viable platform then C3 isn't needed. So I wouldn't expect C3 for another 5+ years.