I'm updating one of my games, changing it to free and adding Ad support via the Metro plugin.
I have never had the game lock up in my tests via the simulator or desktop. The App Certification passes the app with 0 issues. However the last 2 times I uploaded to Microsoft it fails stating the game locks up. The only thing I did to the game was add the Metro plugin.
Off course they don't tell me where the game is locking up. Any advice?
We don't officially support third party plugins, so if you want to avoid potential problems like this stick to the official features (e.g. using the official Windows 8 object instead).
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I will try to resubmit without the metro plugs, the official plugin and just have ads always run and see if that clears it up. Thanks.
The issue did seem to be something with the Metro plugin. I'm curious if anyone else using was able to pass certification. I was only using it to display ads and set a roaming storage. Once I removed it and went back to the official win8 plugin, the game pass the certification.