Greetings. I know this is resurrecting an old thread, but it's pertinent to the issue I'm having.
I set up the HUD on its own layer and it stays in the same spot--works great, no problems there. However, when the browser is resized / game tested on smaller screens, the HUD elements are bordering on unreadable (too small). I can't seem to figure out how to prevent or reduce the HUD scaling with the rest of the game.
I tried setting the HUD layer scaling to 0 and even manually using events to re-size the HUD if the browser is re-sized. Is there some trick I'm missing? Is the project properties of 'fullscreen in browser' overriding everything else?
One more thing! What's the difference between using the browser object to 'request fullscreen' and setting the 'fullscreen in browser' scale option in project properties?