Why facebook sdk won't work with ejecta and cocoonJS?

From the Asset Store
[C2] [C3] support C3 build service | support Banner ads, Interstitial ads, Rewared video ads.
  • Ok... Pushed with the same features that worked before, which means:

    On Facebook ready: it is implemented using setTimeout for now to maintain compatibility (very bad, I know). This trigger will disappear in the future.

    Is logged in to Facebook: OK

    Request login: OK

    On Facebook login succeeded: OK

    On Facebook login failed: OK

    Request logout: OK

    On Facebook logout: OK

    Request user score: OK

    On score received: OK

    Submit score of int(n): OK

    On score submit success: OK

    Request Facebook scoreboard: OK

    On score info arrived: OK

    Projects that used to work with the extension still work without any changes. I will take a little break now, and will fork Ludei's Construct-2 GitHub and try to integrate what I did there.

    Again, any suggestions or questions, please talk to me.

    Thank you. Hope it helps.

  • Awesome work Calimaborges, Thanks alot mate!

    I have only 1 question - Are you going to be implementing a post to wall function?

    Cheers again for your work

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nameo, thank you!

    Well, it doesn't seem hard. I will give it a try =)

    I just created a issue in the GitHub repo (https://github.com/calimaborges/constru ... n/issues/8). You are welcome to watch it if you want.

    I will reply here when it is done anyway.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)