I have spent all day trying to figure out what is wrong with my shooting system for my online multiplayer game.
The problem is that the host has the priority over shooting when both, the host and peer press the left mouse button. If the host is shooting and the peer presses the shoot button it doesn't work, but if the peer shoots first and then the host shoots then the peer stops shooting, even though they still have the button pressed, the host starts shooting.
It's like the shooting works for just 1 player at a time and the host has the priority.
I have added "for each player" but it changes nothing.
here's a screenshot of the spawning lazer system:
Heres the mouse press event:
Here's the capx file: