What's the difference between normal Save and LocalStorage

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  • This is really a stupid question but what? I'm too stupid to understand. Well, I don't even know how to use LocalStorage because every time I want to learn it, I just keep thinking that it just save "certain" things like High Score, distance and that kind of thing. And normal Save system saves everything. So, shouldn't we use Save system only? Sorry if this is a really stupid question.

  • Hey there Syazanie Amirin,

    Below is a bit of overview, and my thoughts on the two methods, in case it helps.

    Local storage

    Local storage lets you save and load specific data, and importantly, when you load data, you can use it whenever an however you want.

    Save system

    The save system saves a complete snapshot of the entire game state. Loading a state is kind of like time-traveling back to exactly how things were when the state was saved.

    Save system exemption

    There are lots of situations where you may not want the entire game restored that way, because some information about progress you may want to keep. (e.g. Unlockable items.) To avoid losing that information, you can exempt certain objects from being captured by the save system using the "No Save" behavior.

    Hybrid

    But if this information is saved by the save system, then how do you avoid losing it when you close the game? Well, this is another situation where local storage can help. Anything data that should persist between play sessions, that isn't getting saved by the native save system can be manually saved to local storage.

    Save system quirks

    Finally, the native save system is quite good, but there's one quirk that can cause problems. It may not save absolutely everything exactly as it was, and this can cause some problems when restoring. The only example of this I've found is that you can selectively disable collisions between different Physics objects, but when restoring from a save state, that disabled-collision-state information is not restored.

    I wrote up a bug report for this issue at the link below.

    The game I'm working on uses Physics objects with some disabled collisions, as a result I don't use the save system at all, and rely exclusively on local storage.

    This is just my experience with the two methods though. Hope this helps.

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  • fisholith

    Looks to me like that bug report of yours got lost in the post.

    Might I suggest a somewhat belated 'bump'.

  • I think you may be right zenox98, though I've been hesitant to bump it again, as I know Ashley's probably got quite a bit going on with C3 and all. Maybe I should though.

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