I had that weird issue in chrome that scaled to fit whole window game is running pretty smoothly but when i press f11 to go full screen it drops around between 15-20 fps and im realizing that it is still there ( chrome 22 drops 20, chrome 23 drops 15 ). Does anyone else is having the same issue? Does anyone know why this is happening?
I was just about to post something similar, I have a 900x600 game that runs smoothly when is not scaled, but when set to SCALE, the FPS drops both in preview (Chrome) and mobile (using cocoon)... anybody any help? Ashley?
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Does it happen across all browsers and computers that you've tried? I haven't seen anything like this. It may simply be that your hardware is not powerful enough to render in fullscreen, but can manage a smaller size screen.
In FF there is no drop in fps at all when i press f11 to full screen it. Only in chrome. Let's take the fountain example - it scales to fit whole window and for most of the time it stays at 60fps. press f11 to add those 50px that is occupied by browser ui and frame drops to around 40 on chrome 22 and to around 45 on chrome 23.
i5 sandy 2500
60gb ssd for system and programs
gt560 non ti
Yeah my computer usually hits 60-61, But now it's only hitting 30-27
Must be an issue with Chrome rather than C2 then if FF doesn't do it.
Yeah, I think so too, but want to investigate as each frame counts. At 40fps game is unplayable.