Hi again, I'm working on my run & jump project again and targeting android phones with CocoonJS. I stripped my .capx down to the point it can be readable by anyone.
This is the related .capx
I have been experiencing the following for the last few releases and decided to post about it now. I don't know if it can be fixed by changing something in the capx or it's a bug but I got too far into development (talking about the full capx) and I can't change the logic too much after this point, somehow hoping this be a bug :p
In short, this is how it looks like on desktop browsers. The way it's intended:
However my samsung galaxy s2 displays it like this:
<img src="https://dl.dropbox.com/u/3138530/2012-07-09%2012.56.58.png" border="0">
Notice the gaps between the tiled white sprite on the back. More importantly, the sprite on the right side of the platform can not follow the object it's attached to in a predictable way. Its distance from the platform changes with each instance.
Here is another:
<img src="https://dl.dropbox.com/u/3138530/2012-07-09%2012.56.23.png" border="0">
This is the CocoonJS zip you can test on your android device:
This is probably CocoonJS related instead of Construct but there's a chance it's not. Thanks for reading.