The very last beta update (r161) has changed some WebGL related settings.
Most of my shader effects work as usual, but the Lens shader seems very different. Is it the same for you guys?
I use it a lot in my game (to mimic Wipeout explosions, distorsion due to heat, etc...), and now I got these quads everywhere instead of distorsion.
Screenshot bellow, no Lens / Distorsion FX but quad limits glitch.
...Anything I should know about this tricky Lens Shader? :)
<img src="http://tof.canardpc.com/view/41fe8bc0-1d48-4286-ad82-06751eb22be0.jpg" border="0" />