Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I'm just curious of your experiences in case of CocoonJS
No, i can't get Construct 2's built in WebGL effects to run well via CocoonJS, even a simple one like GlowVertical cuts FPS in half when its on a few sprites.
Had to disable every WebGL effect in my game for it to run well on mobiles.
Develop games in your browser. Powerful, performant & highly capable.
Glows and blurs are the most GPU intensive effects which will be the slowest on mobile devices. Most simple blend or re-coloring effects should be fast (except possibly the HSL based shaders, which need to do lots of computation for HSL<->RGB conversion).
I had glow on fireflies, 10 of them on the screen and it was a slideshow on mobiles. Ran great on PC though.
Ashley, any other WebGL effects in C2 that we should avoid for mobiles? How about water or distortion?