There are excellent tutorials on how to avoid the whole font popping issue, but it led me to ask, why do I have to implement these crazy workarounds? Will Scirra fix this issue so that I don't have to waste my time working around this bug?
AFAIK, It's not a bug.. Downloading webfonts takes time, and obviously they can't be displayed before this time.. What can Scirra do about that?
Spritefonts are (almost?) always the better route to take.
Develop games in your browser. Powerful, performant & highly capable.
^thats your answer
Couldn't we wait until the load completes to display the text? Perhaps with a programmer configurable timeout?
C2/Scirra let's you mix DOM elements with the Canvas. however due to the nature of DOM not being part of canvas can lead to peculiar results.
If your making a game stick with only canvas objects. If your making an app then stick with Dom objects(Textbox, Button...)