When I preview my game in the editor, the sprites that have warpradial effect applied work ok.
After I export my project to NW.js they move/deform much more.
It is true that I've modified the xml file of this effect, from 25(I think) to 0:
<!-- Extend the bounding box for effect processing by a number of pixels to show the edges
of effects which go beyond the object edges, e.g. blur and warp. -->
Is there a way to take a look at the parameters of the effect after I export it? Or is there another way to fix this?