Got it to build the unsigned apk in Visual Studio 2015. Half the size of the IntelXDK build.
Do a Cordova export from Construct 2. Create a new Cordova app in Visual Studio 2015. Drag the contents of your Cordova export into the www folder of your Visual Studio Cordova app.
From there you can debug test it Ripple - Nexus and build it for android.
I did a build with that method. I have no sound in my game but it runs the same if not better as it does with the XDK build. The APK size has decreased to 6MB (to the project's actual size) and started instantly on my phone.
The game I was testing (on Google Play it has an XDK build): https://play.google.com/store/apps/deta ... incbub.rel
The phone I used: Samsung Galaxy Grand Prime (Android 4.4.4)
The problems, errors I've encountered during the testing:
- No sound in the built project (I'm sure it's my mistake, because it worked fine using the emulator in Visual Studio).
- Admob ads don't show (not a suprise).
- Took some time fixing an enviroment variable for the JDK to make VS2015 able to start the JVM.
If someone who has experience with Visual Studio could write a tutorial about how to build our projects with it and where can we find the settings releated to it (for ex.: setting the app icon) it would help a lot of the developers in my opinion.