Video Importer

0 favourites
  • 4 posts
From the Asset Store
8-bit retro-style music and sound effects: 10 loops-able music tracks and 301 individual SFX!
  • Yeah, I know. We can already import videos into Construct 2. But it's so very hard. We need a video importer so I at least, can be like . It should be just like the audio importer, except using video format files such as mp4, mov, aac, and mpeg4. Thanks for reading, SCAMAZING.

  • There's a reason why Construct 2 doesn't come with a video importer. A quote from r171 release notes:

    [quote:8s8xlgzt]Due to the complexities of the patent-encumbered H.264 and the wide array of video formats in common use, Construct 2 does not provide a video importer like it provides for audio.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Video encoding is a lot more complex and specialist than audio encoding as well, which is another reason you might want to find your own tools to do the encoding. Also while PCM WAV is a de-facto standard for uncompressed audio, I'm not aware that there's an equivalent for video. Uncompressed files are so huge that I think everyone mainly deals in compressed formats (perhaps at very high quality settings). So while audio typically involves just encoding, video could involve transcoding, which is more complicated and lossy. Throw patent-encumbered formats in to the mix, and the fact Windows doesn't have a built-in video encoder like it has for audio, and a wide range of exotic formats across platforms, and you find it's a real minefield. That's why it's not supported the same as with audio.

  • Video encoding is a lot more complex and specialist than audio encoding as well, which is another reason you might want to find your own tools to do the encoding. Also while PCM WAV is a de-facto standard for uncompressed audio, I'm not aware that there's an equivalent for video. Uncompressed files are so huge that I think everyone mainly deals in compressed formats (perhaps at very high quality settings). So while audio typically involves just encoding, video could involve transcoding, which is more complicated and lossy. Throw patent-encumbered formats in to the mix, and the fact Windows doesn't have a built-in video encoder like it has for audio, and a wide range of exotic formats across platforms, and you find it's a real minefield. That's why it's not supported the same as with audio.

    OK. I see this is not going as I planned. Thx

    -SCAMAZING,

    A Construct 2 User

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)