Hello! I'm a long-time techie and coder, but new to Construct 2.
When I export a project to HTML5, I notice two issues with how graphics are handled:
1) The sprite graphics are stored as individual files and not compiled into sprite sheets (except for individual animated sprites). Doesn't this hurt performance, especially for games with large numbers of sprite types?
2) My JPGs are converted to PNGs. For large background images without transparency, JPG makes more sense than PNG. But C2 is automatically converting them and adding needless megs and loading time to my project. Is there any way to change this?
Any feedback or suggestions would be appreciated. Thanks!