Do you think this tutorial could work if implemented in C2?
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in theory yes, keep in mind that Teams fusion is more of a construct classic type of engine, some math calculation might need adjustments on C2.
for example in C2 we dont have anymore X("player") we have player.x which is more logically correct.
but yes should work. look at the tutorials section above in the forum menu pretty sure youl find some capx examples.
check this tutorial
in addition to that, you might try this plugins which will help you a lot considering a isometric game isn't something simple to do. (helpful plugins for grid movement games.)
or you might want to actually follow the C2 isometric tutorial