Is there any good way to have the turret behavior aim accurately when the bullets it's firing have gravity? Obviously having a bullet with gravity will throw the targeting calculation off if it's not taking it into account.
Basically I would like the turret to be firing arced shot. Think worms style.
Let me know if anything comes to mind. Thanks!
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Ashley Yann newt? Sorry to name drop. :/
Just trying to figure out if it's possible or if adding bullet gravity compensation needs to be an enhancement request.
The maths behind this is pretty complicated. The turret behavior can track linearly moving objects, but it doesn't take in to account anything other than a linearly moving bullet with no acceleration or gravity.