Really excited about the turret behaviour... but I honestly cannot get my head around it at all. <img src="smileys/smiley9.gif" border="0" align="middle" />
I'm not sure how to get the turret to rotate to face the acquired target, or even fire a bullet. Anyone else having issues with it?
I may just be a little simple... one of my habits it seems <img src="smileys/smiley36.gif" border="0" align="middle" />
Here's an example of just the things you asked about.
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Huh... that's what I had... It's just sat there doing nothing...
Turrets confuse me!
Please don't be a bug... :(
On yours, the FPS counter is changing, averaging around 63, but there is no rotating or shooting taking place.
They have drag and drop to show how it rotates when targets are in range.
Also in your capx, you have acquire target, I think that works like a trigger once, you want add object to target.
Just noticed there are a few examples in with the C2 bundled demos.
Have a look at the examples that come with C2 too. There are 2 turret examples.
LOL! Well that was an hour wasted... <img src="smileys/smiley36.gif" border="0" align="middle" />