So, I was trying to maintain a solid 60fps on Chrome with quite a lot onscreen, multiple enemies with their own platform behaviour with multiple effects and multiple everything everywhere, I kept looking through my code multiple times to try and speed things up, deactivating stuff when they aren't doing anything and whatnot, but I seem to keep getting 30-40fps.
However, I randomly tried exporting the game as an .EXE file, and woah, a solid 60fps, even with more enemies than I tried before! <img src="smileys/smiley4.gif" border="0" align="middle" />
Whilst using Chrome, I deactivate V-Sync so that I can see how fast the game is updating, and seeing as Node-Webkit provides faster speeds, I'd love to be able to see the fps without V-Sync. Is there a way to do this via hacking or anything?