Hello, I need a timer that depends on the fps at all times, I did this happen, I think it can be valid.
A signal is emitted when the timer ends
If the game is run with limited fps, time eventually adapt to fps.
Any idea about it?
If someone has done something similar in a better way, I'd appreciate if you can share the capx file.
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Does the Timer behaviour not meet your needs?
I think it's good for me