I have noticed that a Timer that is set for 4 seconds triggers correctly on a computer running the game at 60 FPS, but it only triggers after like 6 (six) seconds when run at 20 FPS.
How is this?
Edit: I didn't mention it, but I was talking about a multiplayer game. I tested it in a not multiplayer game, and it works just fine. Is there a problem with the Timer in multiplayer? Only the host starts the timers, reacts when the timers trigger, and updates the peers.