Tilemap or Snap-To-Grid?

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Snap to visible grid - perfect solution for any game genre
  • Hi everyone,

    I've got this question on my mind and hope you can help me

    I'm currently in the process of designing a platformer. I'm using the tilemap object to draw the levels quickly and as far as I understand it from this article {scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits}, that's quite an effective way to go. But the beginneres tutorial for platformers {scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits}uses single snap-to-grid objects to create the levels.

    Actually, you can achieve the exact same level design result with both techniques.

    My question is: Which of these ways is more performance friendly? I'm using a 96x96 grid for the tilemap at the moment:

    I'll gladly take any answer and advice on this topic

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  • dhoeke

    I'm also doing platformer games. Use TileMap for better performance.

  • Based on what I see, you seem to be doing it pretty efficiently. The ground should be tilemap like you have, and the larger objects like the ice and trees should be background sprites.

    I think the platformer tutorial was written before tilemaps were introduced into C2, which could be causing some of the confusion.

    Great looking sprites btw!

  • tumira ryanrybot

    Thank you!!

    Then I'll proceed with tilemap + background/forground sprites.

    (Why does linking to tumira work, but not to ryanrybot???)

  • ryanrybot

    Thank you, too. Don't know how that mention BB code works atm.

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