When I select point sampling, this problem resolves itself, but ends up causing others, such as the effect of the jumping pixel when I use backgrounds in paralax, besides disturbing the proportion of spritefonts in fullscreen. When I select linear sampling, the problem of jumping pixel and spritefonts resolves, but tilemap rendering looks like this. Is there any way to solve this problem?
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What is your tilemap supposed to look like?
Linear Sampling: imgur.com/N4wlaaz
Point Sampling: imgur.com/6RuuliR
The problem of the jumping pixel in parallax: imgur.com/roYcfqU
As I said, point sampling solves the problem of poor resolution, but it affects parallax in an undesired way.