I was looking at the new tilemap feature and unsure if it's just undocumented or not included. I was wondering if there was a way to save/load data into the tilemap to change the tilemap during runtime.
Currently as far as I can see the map for the tiles is only editable during edit-time.
I am unsure how exactly the tilemap plugin works (perhaps more info on that compared to regular sprites?), but I only can assume it uses an array to tell the software what tile goes where. I think we should be able to load/save it in JSON format like the other array-originated plugins.
If it is possible, I would not expect the runtime-loading to be fast enough to play through, as the intention is more of creating map JSONs outside of C2's edit-time that can be loaded upon stage select.