Tiled Background problem and one suggestion

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2D fighting template based in the game that defined the fighting games genre.
  • I use combination of Sptites and Tiled Background to lay down tileset - create level, and this problem ocures

    <img src="http://dl.dropbox.com/u/37009800/problem%20example.png" border="0" />

    <img src="http://dl.dropbox.com/u/37009800/problem%20example%203x%20zoom.png" border="0" />

    everything is snaped to grid. There is no space between sprites/tiles, but when Constuct renders them small gap appears.

    Beside of that I have one suggestion for some kind of "Tileset Background" object, something like combination of Tiled Background object and the way Panel object from CC works. First you import basic tileset, define tile size, and istead of stretching cener tile it just copy it... Here is basic idea:

    <img src="http://dl.dropbox.com/u/37009800/TilesetBackground.jpg" border="0" />

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  • There is no space between sprites/tiles, but when Constuct renders them small gap appears.

    It's probably because you're scrolling to a floating point position (e.g. X = 2.5). Try enabling 'pixel rounding' in project properties.

  • i try that but there is no difference...here is cap (supposed to be for competition...not enough time...i will delete it after you check it)

  • Problem is caused by zooming out, if layer scale is 1 - default, then everything is ok... I think that has nothing to do whit Construct 2, that happens also in PhostoShop when you zooming in and out, scaling can't be pixel perfect I guess.

    But what about "TilesetBackground", I think that would make life much easier.

  • I believe this is quite similar to the 'Panel' object in CC. Which was quite handy for interfaces actually.

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