Tiled Background

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  • Hello Sorry for the English. I'm from Ukraine.

    In the lowest layer, I use a background fill (as in the screenshot)

    <img src="http://img341.imageshack.us/img341/3782/34d9da4177c948c0be04ee6.png" border="0" />

    then the next layer is the Tiled Background image on the left (1) and normal sprite (2).

    As can be seen on the ground there is an artifact of the background which is very bad in the final composition is the scene How do I fix this?

    <img src="http://img10.imageshack.us/img10/2572/229dece48f62482c83b8cfc.png" border="0" />

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  • I managed to fix it do the lower part of the image transparent. The program captures the bottom-most pixel and inserts it at the top. It's probably a bug in the program?

  • I've actually noticed that....

  • I noticed it too in my very first project too. Try turnin off linear scaling

  • I reported this I while ago... Don't know what came of it, but it's very annoying :-(

    Link to topic

  • First you should make sure you have an up to date graphics driver - old drivers can occasionally cause seams (lines like you show).

    Secondly make sure 'Sampling' is set to 'Point' and 'Pixel rounding' is 'On' in project properties. That prevents images being shown at sub-pixel offsets which can cause seams.

    One more thing is switching the WebGL mode might make a difference, but it's not always a good fix.

    If there is still a problem then, it's probably a browser bug. If this happens please send me your .capx and let me know which browsers you're having a problem with. I can make bug reports to the browser makers if necessary.

  • Aint this one is "power-of-two texture" related?

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