Thinking of buying, questions!

0 favourites
From the Asset Store
Perfect for creating hopeful moments, inspiring moods, thought provoking emotions and more.
  • Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    1: can I truly create a game with ^NO^ programming whatsoever?

    2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    3: can I output native windows code in a single .exe file?

    4: Would you recommend I buy a book to learn it, or pay for an online course?

    5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    Thank you

  • Paulnew

    1: Yes, you can, but if you understand things like variables, if then else statements, for loops and arrays, it will make things easier and allow you to make more complex games. You don't need to know those things for your first few games though.

    2: Sure you can. If you do happen to need maths at some point, just ask on the forums and someone will more than likely help you out.

    3: Construct 2 uses NW.js to create games that run on windows with an .exe

    4: I'd suggest looking into the tutorials on here first, along with the included examples and the manual. Scirra also post on Facebook about useful videos and recently posted about this free e-book about making Construct 2 games.

    5: Yes, you an make an RPG. Lot's of different types of games have been made with Construct 2 - RPGs, RTS, shmups, platformers, puzzlers, etc. Check some of them out here

    Don't forget to try the free version of Construct 2 first to see how it works.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    1: can I truly create a game with ^NO^ programming whatsoever?

    2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    3: can I output native windows code in a single .exe file?

    4: Would you recommend I buy a book to learn it, or pay for an online course?

    5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    Thank you

    Why not download the free version and try before you buy?

  • Paulnew

    1: Yes, you can, but if you understand things like variables, if then else statements, for loops and arrays, it will make things easier and allow you to make more complex games. You don't need to know those things for your first few games though.

    2: Sure you can. If you do happen to need maths at some point, just ask on the forums and someone will more than likely help you out.

    3: Construct 2 uses NW.js to create games that run on windows with an .exe

    4: I'd suggest looking into the tutorials on here first, along with the included examples and the manual. Scirra also post on Facebook about useful videos and recently posted about about making Construct 2 games.

    5: Yes, you an make an RPG. Lot's of different types of games have been made with Construct 2 - RPGs, RTS, shmups, platformers, puzzlers, etc. Check some of them out Don't forget to try the free version of Construct 2 first to see how it works.

    Thank you for your help, mostly good news there for sure, however I didn't know what nw.js was so I looked into it and it seems its not what I need. What I'd like is to create a game and export to a single exe file, not a folder full of misc files and dll files. just one single exe that I can give to friends to try.

    Thanks muchly though, your answers helped a lot.

  • > Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    >

    > After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    >

    > 1: can I truly create a game with ^NO^ programming whatsoever?

    > 2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    > 3: can I output native windows code in a single .exe file?

    > 4: Would you recommend I buy a book to learn it, or pay for an online course?

    > 5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    >

    > Thank you

    >

    Why not download the free version and try before you buy?

    Thats a good idea but ideally I don't want to spend a few weeks testing something, I'd rather get feedback off people and buy or not buy right now. just the way I am.

  • >

    > > Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    > >

    > > After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    > >

    > > 1: can I truly create a game with ^NO^ programming whatsoever?

    > > 2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    > > 3: can I output native windows code in a single .exe file?

    > > 4: Would you recommend I buy a book to learn it, or pay for an online course?

    > > 5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    > >

    > > Thank you

    > >

    >

    > Why not download the free version and try before you buy?

    >

    Thats a good idea but ideally I don't want to spend a few weeks testing something, I'd rather get feedback off people and buy or not buy right now. just the way I am.

    Well, I wouldn't want to make you someone else..

    But if you download and look at the examples shipped with Construct2 (which would take less time than waiting for an answer) most of your questions will be answered..

  • Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    1: can I truly create a game with ^NO^ programming whatsoever?

    2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    3: can I output native windows code in a single .exe file?

    4: Would you recommend I buy a book to learn it, or pay for an online course?

    5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    Thank you

    As someone who's purchased C2 in the past week, I've been through the process you're experiencing. Unlike you, I have one advantage, I do write code in several other languages. So, that gives me some insight into how to answer a few of your questions.

    1. As stated above, yes and no. And as far as I know, there's no development platform out there that will totally isolate you from doing some typing and still be able to create what you want. You will still have to learn what variables are and how they work. Construct does isolate you somewhat in that you won't have to learn a gob of them. Integers, floating point, string (text) and boolean variables will do most everything you want.

    2. Yes. I barely passed algebra in school and instead of taking the trig and calculus courses, I went for euclidean geometry. BUT, that doesn't mean you won't need to learn some things. For most things, basic math will suffice. Working with sprites and physics though will require you to do some googling. For example, if your sprite is moving X direction at a speed and Y direction at a speed, and you need to know fast it's going in the direction of travel, you'll need some trig (using arctan). Again, you can google things like this.

    3. It does not create a single .exe. However, whether it's one file or a dozen, it will be 'stand-alone.' In the world of creating programs and apps, very few are one single exe. Most rely on external files, like .dll's. If you create a 'stand-alone' .exe with C2, it will be installed in one folder with all of the files needed and executed without having C2 installed if that's your concern. The good news is, it will also create executable files for Windows, OSX and Linux, 32 and 64 bit, all at the same time.

    4. That depends on how you learn best. I personally learn through screwing things up. I try what I think will work and when it doesn't then I go through the manual (which for Construct is pretty nice).

    5. Having played Bards Tale I can safely say that Construct could handle that. BUT... if you're considering creating something along those lines, regardless of what IDE you decide to go with, you're looking at a huge project with lots of "if this then do that" boolean logic. It won't be something you finish in a week or a month.

    From my perspective, C2 is one of the easiest drag and drop IDE's that I've found. But make no mistake, creating games in any IDE is work. It's frustrating at times and massively time consuming. As one of my programming friends says about programming, "celebrate each little achievement until you reach the end." But, once you do reach the end and you see someone purchase your work because they like it... it's all worth it.

    My advice, start your role-playing game... but work on smaller projects as well. Each one you create, you'll have a victory to celebrate and learn something new in the process which will make your bigger project all the better.

  • Oh, and as for handing your friends one .exe... I'd recommend a program called InstallSimple (google it). It's a free Windows installer that you can package up all those .dll files and such with and they can run one .exe, install and, if they wish, uninstall your game. It'll add your program to the Windows startup and create the icons. It's not super full featured, but for installing a C2 game, it would definitely do the job and get it down to one .exe like you want.

  • 1-5 yes. As has been said many times before, the first 90% of making a game is design, the 2nd 90% is optimization. If you're willing to put in the time, you can make a great game. It takes some time and a bit of brains. Also, learning the export process can be an undertaking, especially for mobile games. I've been at it for 2.5 years now and feel like I'm starting to get a bit of a grasp on the software. Luckily I've been making music and art since I was a kid so that's paid off. You'll want to identify any weak points you have and outsource those tasks or use pubic domain assets. RPG elements can be incorporated. You can honestly make it as complex as you'd like but you'll have to apply yourself for a long time to do so. Anyway, good luck!

  • 3: can I output native windows code in a single .exe file?

    I'd break this down into two answers:

    Native? no, it's HTML5 so your content/game runs within a native EXE based on the Google Chromium engine. This in theory should work "almost natively" on Windows, Linux, and Mac OSX.

    Single EXE? To share yes, if you make it an installer/uninstaller as someone above has mentioned, but technically no you can't bundle the whole content of the game into an EXE from Construct 2.

    Hope that helps

  • Thank you all for your great help and comments, much appreciated.

    I hope you won't be offended but I've now bought Fusion 2.5 (mainly due to the fact its currently 85% off on the steam sale) thanks anyway for all your help, perhaps one day I will buy Construct 2

    salute!

  • No problem! I used to be a huge fan of Fusion (1 and 2) before switching to Construct Classic and later Construct 2.

    Fusion's best part is that (at least the previous ones did?) it exports to native DirectX and has a lot of commercial titles to showcase, but I personally prefer the work-flow of Construct even since the beta days of Construct Classic. Either way, that is definitely a good price!

  • As far as I know Fusion doesn't export as a single .exe file either. Am I wrong?

  • As far as I know Fusion doesn't export as a single .exe file either. Am I wrong?

    It does, I bought it when I saw the sale and for me (even though I don't plan on publishing/sharing my games) exporting to a single exe file is a big plus. I don't mean to knock C2 at all, its really awesome, but I have to admit I hated getting a folder full of junk and dll files when I did a build.

    but you know, different people have different needs.

  • Thank you all for your great help and comments, much appreciated.

    I hope you won't be offended but I've now bought Fusion 2.5 (mainly due to the fact its currently 85% off on the steam sale) thanks anyway for all your help, perhaps one day I will buy Construct 2 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    salute!

    Just checked it. For the price of C2, you can get Fusion 2.5 and some native exporters <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> But note that if you want to put ads in your mobile game, you will need the developer licence: http://www.clickteam.com/android-export-module-details

    On the bright side, somebody has made code optimizations and even native exporters for consoles/handhelds : http://mp2.dk/chowdren

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)