Thank you Scirra!

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  • I'm not sure there should be other people working for Scirra. Here is an excerpt from the Tao of Programming:

    A manager went to the master programmer and showed him the requirements document for a new application. The manager asked the master: "How long will it take to design this system if I assign five programmers to it?"

    "It will take one year," said the master promptly.

    "But we need this system immediately or even sooner! How long will it take if I assign ten programmers to it?"

    The master programmer frowned. "In that case, it will take two years."

    "And what if I assign a hundred programmers to it?"

    The master programmer shrugged. "Then the design will never be completed," he said.

    Why would this be?

  • Thank you, Scirra! The first couple HTML5 games I tried to make I tried to hand code, and the result was horrible. One didn't work at all, and the other just sucked. I then tried many other game engines all requiring some form of coding. I know how to code websites with HTML, CSS, PHP, and JavaScript but when it comes to game making in these, I just don't get it. I almost gave up on my dream of making my own games until I finally found my way here. Now in a short amount of time with Construct 2 I can create some pretty amazing games. And it's all thanks to Ashley, and Tom for all the hard work that they do.

    As far as the graphics card vendors poor service to its customers go we all know that it's not your fault so please don't let that get you down.

    You guys rock! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Why would this be?

    You never have tried to work in a team, have you.

    A hundred people will have a hundred opinions and will discuss every last detail.

    Even if there's a team leader whose role is to make the final decision in the end that the team will have to go by, it's just how design teamwork works and it makes it a lengthy process at times.

    And of course, thank you Ashley & Tom, keep it up, C2 is awesome, etc...

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  • > Why would this be?

    You never have tried to work in a team, have you.

    A hundred people will have a hundred opinions and will discuss every last detail.

    Even if there's a team leader whose role is to make the final decision in the end that the team will have to go by, it's just how design teamwork works and it makes it a lengthy process at times.

    And of course, thank you Ashley & Tom, keep it up, C2 is awesome, etc...

    Yeah, never tried to join/form any team of more than 3 people. In which case everyone had their role and would not mess with each other's work, well... unless asked. However, it was for game dev., I have never worked in a team for software dev. though and I know it's different. This would happen even when under contract? I mean, if someone is paying me and they have written legal rules which I sign, I'd would think I'd better not break them. Like I said, I've no idea, just going in general...

  • Also, to add to stream of appreciation for your work (Tom & Ashley), is commendable the level of support and attention for direct and indirect questions and doubts from your community. From direct questions like "do this works right now?" to indirect ones like "how do i do this or that". You appears replying, and fast. This kind of presence is always a measure of health, an indication of a wheel oiled and running fine.

    All this, comming from a tool that not only is using successfully new technologies some still even fear to use (html5 games) but, also, doing it with the added hardwork that represent giving this in a non-programmers environment.

    I will always defend all approaches to simplicity for complex tasks or projects. And you have developed this kind of tool with the added value of your constant presence and with a quality that, to me, excelled all expectation.

    It's on us to make now, good games that reflects the quality of the tools that helped us archive them.

  • Thanks for all the compliments! We've got lots of great stuff coming up, 2012 is going to be an exciting year :)

  • I am a programmer, a c++ kind. A skeptical about js, and html5 kind, but I have to admit that I enjoy working with c2, and its design, and its simplicity. C2 basically lets me do things in an hour, things that generally would take me a day to balance and polish.

    Basically, c2 is fantastic, for programmers, and even better for people just starting off. If you want to make interesting, innovative games, or simply want to prototype ideas, its amazing. Keep up the good work, and keep pleasantly surprising us with your awesome updates. And we will surprise you with some kickass games, we promise.

  • Yes, we'll try so hard to make a great game with construct 2, you guy scirra is awesome, and the day is nearly coming.

  • Scirra and Construct 2 is simply awesome! I used many different tools in the past years and in the end Construct 2 came out as winner.

    I love the frequent updates, the way You manage the community and posting interesting and helpful tips, posts.

    You probably know, but never forget what have you done:

    You created a great opportunity for people to express their creativity in the art of video games with such quality that no one has ever seen (referring to C2).

    Keep up the good work guys! You are the best.

  • Scirra Construct 2, made making games fun and easy, it's hard to believe how innovation this toolkit compared to other engines that don't require coding skills for most functions, weather you novice or pro, you are not limited for what you can make with C2.

    Thank you so much Scirra Team <img src="smileys/smiley4.gif" border="0" align="middle" />, >>> Indie Game Developer from Qatar.

  • Yeah HTML5 may not be there yet but C2 is without a doubt the best tool of it's genre. Even though i'm a programmer C2's eventing feels like programming. The IDE as a whole offers the best game dev environment i found so far. I know of other similar tools but none of them accomplished to capture C2 feel.

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