Hai everyone !
I wanted to test the performances of C2 on my desktop computer , so i tried to make a benchmark that works pretty nicely.
Here are the files if you wanna test and post your results :
Big layout (10K by 4K) : http://www.filedropper.com/performancetest
One screen layout (FHD) : http://www.filedropper.com/performancetestonescreen
You can messup with settings / object settings / layer settings etc... to test things.
And here is what i learnt from this (on my own Comp, wich is a 3 Yrs Old good PC (GTX570 quad core 16gb ram)) :
1 - On scirra's advices about performance, at least on desktop GPU computers :
Opacity settings / layers / objects effects / project resolution / hight / low quality fullscreen scaling / point interpolation /linear etc...
Full HD project / low rez resolution etc.
all this changes basically "nothing" ... seriously, my FPS in any cases will drop starting on 300 count of objects and freeze around 500 + .
(wich means 300 plateform behavior on animated sprite, and 2 explosions animations on each one. around 1000 objects animated / effects.)
2 - Object count (of course) and animations DOES a good difference. (getting ridd of animations accelarates quite a lot)
3 - Offscreen rendering even without deleting objects is Faster than on screen. (on the ONE SCREEN project, framerate drops starting at 100 spawns)
So bigger layouts with lot of objects offscreen will run faster than tiny ones with same amount inside the view.
What do you think ?
Post your PC Specs and results , would be interesting to see on other hardwares.
Basically, C2 limitations on desktop games seems to be a "core" problem. (depending of what you target, its already pretty powerful.)
Does scirra has an idea of how to raise up this object / animated stuff performances for C3 ?
Anyway, awesome Software, glad to use it