TDD and Construct 2?

  • Hi all,

    Is it possible to write automated tests for Construct 2?

    So far, the only think I can think of is Selenium, but that assumes that elements can be defined in a predictable manner (ids, names, XPath or CSS selectors).

    I'm used to a TDD approach to software, so relying on manually running through the game(s) on any change is a little scary.

    (Partly because I am an awful manual taster)

    Thanks in advance

  • My question is how will you do TDD when you don't directly write code in C2? Also TDD does not replace manual testing.

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  • We don't write code directly, but complex logical structures are there. Events, loops, objects etc. there's even a the concept of a class in there.

    Obviously, I can't easily isolate a class for unit testing, however I might be able to test at a higher level, so has anyone had any success in writing an automated test suite?

    (P.S. I don't think I said TDD replaces manual testing)

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