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I'm not sure if its a bug in latest version. when I set time scale to 0, everything stopped but the object can still remain rotating if its set to rotate before.
<img src="https://dl.dropbox.com/u/1396615/bugImage/rotating%20issue.png" border="0" />
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You need to rotate the monster by 10*dt in order for delta time to have effect.
Should it not be doing this by default? It seems everything else in C2 has a line like:
mx = this.dx * dt * this.rightx;
my = this.dx * dt * this.righty;
push_dist = Math.max(Math.abs(this.dx * dt * 2.5), 30);
Behaviors use delta time behind the scenes but that's it. There's a manual entry on delta time here that explains it in more detail.
It's not possible for Construct 2 to automatically apply dt to actions like 'rotate clockwise', since it would break events like "On spacebar pressed: rotate 90 degrees".
Thanks for the help and info. I think it should be enough to fix. guess I will learn more about C2:D