So I realize this is a problem for anyone developing a windows 8 app and expecting it to work on the RT line. The performance is terrible. I get about 65 FPS when I test a native app on my win 8 computer and about 55 on android devices with crosswalk. On my surface rt it runs around 25fps and drops to a craw around 15 sometimes. Anyone have any ideas on how to improve Performance on the Surface line?
My app uses Physics and Text objects and Ill probably switch to using sprite font but I want to keep using the physics engine.