Suggestion Replace TextObj with SpriteFontObj

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  • "Replace Object" normally only swaps the same type, but could an exception be made for swapping text objects to SpriteFont Objects?

    Converting to spritefonts, a whole bunch of text objects which are clickable, (have a bunch of events each,) is big pain.

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  • I feel you. But in defense to Ashley, I think it will be much hard to handle and prone to bugs because Text and SpriteFont have different action, condition, expressions and properties. So replacing Text to SpriteFont will probably remove all related action, condition and expression in the event sheet, and that's probably the same effort with replacing it manually. I think the best way is to use SpriteFont in the beginning, and unfortunately replace Text to SpriteFont manually :(

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