[Suggestion] C2 for iPad

  • Next they will demand the Ios version exports for Android natively. <img src="smileys/smiley29.gif" border="0" align="middle" />

    Would it not be better to have a Html5 version, and work on all platforms?

  • TGeorgeMihai

    I see your point. They would probably need to take on more help, and it's probably unlikely.

    Next they will demand the Ios version exports for Android natively. <img src="smileys/smiley29.gif" border="0" align="middle" />

    I don't get the joke. Why would they do that?

    I think your idea is much better. C3 should be browser based. Scirra can still charge the same amount, so the price point won't change and maybe force users to log in to verify their purchase. Doesn't the Goo Engine already do that? Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

    Has this been discussed before, and what did Ashley say about it?

  • Speaking of which, I found this:

    Play My Code

  • Next they will demand the Ios version exports for Android natively. <img src="smileys/smiley29.gif" border="0" align="middle">

    Would it not be better to have a Html5 version, and work on all platforms?

    Why stop at Android ? What about native Windows, Linux, Mac (both 32bit and 64bit), NextGen consoles and portables (XBox One, PS4, Wii U, 3DS, PSP Vita) <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> good one <img src="smileys/smiley2.gif" border="0" align="middle">

    Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

    Has this been discussed before, and what did Ashley say about it?

    This is actually interesting <img src="smileys/smiley2.gif" border="0" align="middle"> A browser based Construct Editor would be great in addition to the "normal" standalone version (it would solve the multi-platform need). But some factors should be mentioned: While the editor will work in browser, it will need a really powerfull server to handle the compilation and other functions (powerfull servers cost a lot and have to be maintained).

    I don't like to depend to others and that is what exactly a browser version would do: you will depend on internet connection and a server while the standalone version can be used anywhere (even on top on mountain on a laptop), anytime (even 10 years later you will still be able to use it).

    Do you like the new Photoshop Online Tools ? I personally don't. They are good, but I don't want to pay a subscription for something that I will never own. I prefer even an older standalone version that will not be dependent on other factors. That is why I've said "in addition to the normal standalone version".

    As for the license, I like how it is now: I can use it on as many computers as I like, so long I am the only person using it (I have a PC and a Netbook)

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  • I guess it's an alright idea but once again I just don't think it's that necessary. But if you really wanted to use it on your ipad You could do what Arima suggested and use a remote desktop app like phone2pc and pretty much play around with C2 remotely using your ipad. Then just upload the games to dropbox using your remote desktop app and test it using your ipad's browser. The developers of scirra currently have better things to work on (like multi-player WHICH THEY JUST ANNOUNCED!!) so this would be more of a thing in the future.

  • there could be Construct 2 version for smartwatch...

    :)

  • I want it on Blue ray...

  • TGeorgeMihai

    I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

    If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

    --

    retrodude

    I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counter intuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

    Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

    ---

    Here's another browser based game engine I found.

    Flowlab

  • It's an interesting idea but so far my experience of trying to do anything productive on a touchscreen phone or tablet is just incredibly irritating. Touches are much less precise than a mouse cursor, and that's worsened by the fact the screen is smaller than a desktop so there's less room for UI elements. Where it's possible to be productive with a touchscreen I find I can work at best half to a third as fast as I can with a mouse and keyboard.

    That's not to say it isn't a worthwhile project, and there are genuinely useful edge cases like reviewing work, making minor tweaks, adjusting artwork and such. But I wouldn't say tablets are better for major productivity software than a desktop or laptop.

  • Ashley

    What tablets have you tried? I agree smart phone screens are too small, but using an iPad and a Windows TabletPC are like night and day. The iPad's screen is taller and made for apps on the touch screen, whereas Windows TabletPCs are short and wide for movies and built to allow the touch screen to work. Huge difference in user experience.

    Windows TabletPC's can't decide what they want to be. What it really boils down to is that desktop apps are made for PCs and mobile apps are made for touch screens. Trying to use a desktop app on a tablet is a horrible experience. Microsoft hasn't figured that out yet.

    If only to humor me, if I created an animated demo of how I would go about designing the UI for a mobile version of C2, would you give it some consideration? I have a talent for designing UI and I already have some ideas on how to make the UI even easier to use. If an app is built to take advantage of the touch screen's strengths, then it creates a far better experience.

    And what do you think about a browser based C2? It would solve the cross platform issue.

  • TGeorgeMihai

    I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

    If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

    --

    retrodude

    I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counterintuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

    Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

    ---

    Here's another browser based game engine I found.

    Flowlab

  • TGeorgeMihai

    I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

    If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

    --

    retrodude

    I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counter-intuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

    Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

    ---

    Here's another browser based game engine I found.

    Flowlab

  • I went ahead an made a few quick mockups about how C2 might look on a mobile device.

    When editing Layers:

    <img src="http://i346.photobucket.com/albums/p438/boonytuesday/c2MobileLayers_zps6f7b1be2.png" border="0" />

    When editing Events:

    <img src="http://i346.photobucket.com/albums/p438/boonytuesday/c2Events_zps135a45ad.png" border="0" />

    When the windows are hidden:

    <img src="http://i346.photobucket.com/albums/p438/boonytuesday/c2MobileMenuToggle_zps53da560b.png" border="0" />

    The dark section of the menu ribbon is the only thing that changes in the ribbon. If an event sheet is selected, the event bar appears and if in layer view, the layer bar appears.

    The C2 logo serves as the options/preference button. The icon in the upper right corner is the export button. The square icon below it is the toggle button to hide and show all windows and bars.

    Common touch gestures apply:

    • Pinch to zoom in.
    • Pull to zoom out.
    • 3 finger tap to center 100%.
    • 2 fingers to pan.
    • Double tap on screen to add new objects.
    • Double tap on sprite to edit it.
    • Tap buttons to activate them.
    • Touch and drag around multiple objects to select them.
    • Swipe across event to toggle it on/off.
    • Tap on textbox to bring up keyboard
    • Tap "Done" on keyboard to close it.
    • And whatever else I'm forgetting.

    There might be a better way of laying it out. I didn't really put too much thought into it. Instead of the taps, you could probably just swipe from the edge to open the properties, projects, objects, tilemap bars.

    Other than the quick and lazy icons, does it look ok?

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