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I'm planning to publish my game on Steam (exported via NW).
I have 2 problems:
1. choosing between 32 and 64 bit version,
2. changing the resolution.
Have you published C2 games on Steam? How did you managed to solve those problems?
For the bit versions you can upload 32 and 64 bit as seperate depots in steamworks and set the depot to download each version 32/64 bit only for each. Just had to do this recently and it also works for setting mac too.
Indeed issue 1 was easy to handle.
But issue 2 is still a problem for PC games.
Develop games in your browser. Powerful, performant & highly capable.
scirra.com/tutorials/1258/c ... resolution - combine with low quality scaling.