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I'm planning to publish my game on Steam (exported via NW).
I have 2 problems:
1. choosing between 32 and 64 bit version,
2. changing the resolution.
Have you published C2 games on Steam? How did you managed to solve those problems?
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For the bit versions you can upload 32 and 64 bit as seperate depots in steamworks and set the depot to download each version 32/64 bit only for each. Just had to do this recently and it also works for setting mac too.
Indeed issue 1 was easy to handle.
But issue 2 is still a problem for PC games.
scirra.com/tutorials/1258/c ... resolution - combine with low quality scaling.