Hello, if you just got here please take a moment to read everything carefully before posting your suggestions and/or examples below!
For better understanding about the request I would like to go into some background details real quick.
I bought a Spriter Pro license a few months ago and I really enjoy the benefits of using it in combination with C2.
Currently I'm working on a large game with a lot of animations going on and just recently I wanted to create something that almost all modern 3D and 2D physics based games have: physics ragdolls.
My Feature Request:
Now to my feature request, I would like to implement physics ragdolls into my game.
To be more specific, I would like to make a ragdoll animation that starts after a spriter object got hit (e.g. on collusion with bullet).
I know that spriter objects contain each bone as sprites so my first attempt was using the example character (HERE), selecting each bone/sprite of the character and adding the physics behavior, then I did follow the official example with physics revolute joints.
My basic idea was to enable physics for each part when the player got hit by a bullet, unfortunately after many failed tries it didn't work as I expected it to work and did result in weird wobbly physics glitches with sprites flying all over the layout. (I disabled all spriter events which manipulated the charactes position before starting the ragdoll.)
Now I'm back at the forums after using the magic search tool, I read through several topics about physics ragdolls but not one of them did fit my needs.
At this point I'm not even sure if something like this would be possible to achieve with just a few events and without major performance issues.
I know this is might not be as easy as I think it is but if anybody knows a possible way to achieve this, I would really appreciate to see some working examples with spriter objects including a physics "death" ragdoll.