So i've experimented with Spriter and imported a character into C2, up to that point, everything is fine. From there, i added a 2nd frame to the front arm (in C2), painted red. It seems that no matter what, whenever the red arm shows, it reverts back to default immediately. Setting a looping animation does not make the arm blink at expected speed.
On top of that, the pivot point appears wrong when the red arm shows. I also pinned a sword to that arm (in case it matters, i added the sword in C2, not in Spriter), the pivot point is wrong as well, though it matches the red arm's position, orientation, etc. I suspect when i duplicated the original arm frame in C2, some Spriter data did not carry over?
I also have problems with z-ordering, though it may have to do with containers. While editing the layout, the sword appears behind the front arm, yet when running the project, the sword's z-order seems relative to the spriter object. In other words, it appears either fully in front of the character or fully behind. I'd really like to have it behind the front arm but on top of the rest of the character.
What i'd like to achieve with all this is to use a single set of animations, made with Spriter, for all creatures of the same type (in this case, humanoids), using multiple C2 animation frames. Is this currently possible and i'm doing something wrong? If not are there any plans to make this possible?
Here's my .capx, requires the Spriter plugin.