Sprite Vs Tiled Background

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From the Asset Store
100+ sprites for spooky / creepy game. Ideal for Platformer & Metroidvania games or Halloween.
  • Which would be more speed efficient, a 32x32 image as a sprite, or a 32x32 image as a tiled background [which wouldn't be tiled, just used as a single 32x32 image]. The image won't do anything, it's just for background.

    The reason I ask is that I would potentially be using a LOT of these to build a landscape and want the least slow down. Here's an example of what I'm on about, I'll be building the gray tiles individually.

    <img src="http://img835.imageshack.us/img835/7046/screenshotarcade.gif" border="0" />

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  • If there is any place where two identical tiles is placed next to each other, then you can benefit from making them tiled background.

    A 32x32 tiled background and a 32x32 sprite is equally efficient. But a tiled background that is made of 32x32 and is 512x512 or 32x512 is just as efficient as the 32x32 sprite or tiled background.

    In other words - if there is no use for a sprite, always use tiled background. But remember that a sprite can do many other things a tiled background cannot.

  • In the case of the screenshot provided I would use the most commonly used block (standard gray square) as the tiled background and then build on top of it using 32x32's where needed.

  • Thanks. :)

  • I had this Question too, Thanks for asking ... and answering

  • Don't forget you can still move a tiled background around by using code, too. I used MMF2 before C2, and it couldn't do that, I'm glad C2 can.

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