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Hey guys, I'm planning to make a PixelArt-based game and when i use a Sprite it looks like as if there was a blur aplied to it. That doesn't happen if i use Tiled Background.
Why does it happen or how can i solve this problem?
webgl + point sampling + pixel rounding + crop full screen mode. you will have no blur, but will have to cope with crop full screen mode instead of scale.
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Try setting 'Sampling' to 'Point' in Project Properties. That should be all that's necessary.
Thanks Ashley and Ranma, it worked. :D
Unfortunately i can't scale the Sprites, but that's Ok :P