Hey guys, I'm planning to make a PixelArt-based game and when i use a Sprite it looks like as if there was a blur aplied to it. That doesn't happen if i use Tiled Background.
Why does it happen or how can i solve this problem?
webgl + point sampling + pixel rounding + crop full screen mode. you will have no blur, but will have to cope with crop full screen mode instead of scale.
Try setting 'Sampling' to 'Point' in Project Properties. That should be all that's necessary.
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Thanks Ashley and Ranma, it worked. :D
Unfortunately i can't scale the Sprites, but that's Ok :P