Hi Ashley ! I have spotted 2 possible errors in the sprite plugin.
1.- If after setting an animation which speed is 0, you try to set it again from beginning (press "1"), it doesn't work (or it appears that it sets it "from current frame", press "A" on the CAPX). You need to start it and end it in the same event (Press "S" and then "1" on the CAPX or Press "2" to reset it anytime, not mattering if you used "A" or "S" to advance the animation). CAPX: dropbox.com/s/rt844dukhru4diy/currentanimationframeNotResettingtofirstframe.capx
2.- Try alternating between 2 animations of the same sprite... if you try setting them "from current frame", their original frame is lost and they begin at the very same frame that the last animation was playing. CAPX: dropbox.com/s/9tnicblevdk4z1j/currentanimationframeCantrememberLastframe.capx
A posible solution could be to use an instance variable that remembers this. CAPX: dropbox.com/s/ogsk25mt4knyrk7/currentanimationframeInstanceVariable.capx
It would be great if in the debugger you could add the current animation frame for each animation that a sprite has.
Thank you very much.
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Sorry 4 the Bump! <img src="smileys/smiley18.gif" border="0" align="middle" />
After 1 month... does this matter a bit? :S