Spawn does not pick?

0 favourites
  • 4 posts
From the Asset Store
Pick Up Items Sound effects for your game, Take them for a ride right now and you will worry no more.
  • Hey guys,

    If this was asked before, I couldn't find it.

    Quick question: does the "Spawn another object" action pick that object? If not, why not? (seems to me it's not picking it, and the manual says nothing about it)

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am 99% sure it does.

  • It does, yep. If you spawn a second object though, only that one is picked.

  • I am 99% sure I found a bug, but can't isolate the repro easily and would have to post a big capx. If I get some time later or these days I'll start removing stuff one by one and then take it from there. But the jist of it is this:

    <img src="http://img685.imageshack.us/img685/4742/bugspawnpick.jpg" border="0" />

    To my understanding the disabled line (Spawn) should be equivalent to to the System.Create. However, if I disable the Create and enable the Spawn, the Set bullet angle of motion does not work on the created rocket.

    It took me a while to come up with the workaround, please let me know if you have any idea why it wouldn't work with Spawn.

    As I said, I cannot repro this on a clean capx.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)