First I want to say that this is my first post here and my first langage is french so I apologise for anything wrong in my posts in advance. <img src="smileys/smiley17.gif" border="0" align="middle" />
Construct 2 is really a good product, I appreciate the number of beta and stable release and the overall quality of the platform. The community is also looking awesome around here!
So, back to my topic, the R119 release is supposed to adress audio issues on iOS in HTML5 browser games, it still doesnt work for me.
I'm using a iPod Touch 4 AND a iPad 4, both with iOS 6.0, in Safari. Even the SpaceBlaster from Scirra is not giving me sounds every time.
I don't have any capx for now because firstly I want to ask if someone here have tested it in R119 for sounds on iOS and if they succeeded?
Also, I have a question for Ashley or anyone here that knows the answer, we need a "first touch" event for audio to work on iOS, does it have to be a specific "Touch Event" like "On Any Touch Start" or if any "touch Event" enable audio for the rest of the game?
For example, I have a dice game in wich when we touch a dice it randomly spawn another number with a "throwing dice" sound...it works on my iPad for the whole game 1 time out of 5 or 10 sometimes but when it work that's ok for the whole game (and the next one if I don't hit the reload/refresh button on Safari)...when it doest work there is no sound at all during all the game.
Thanks in advance for the help.
Audio working fine in iOS was one of my most anticipated thing to look forward to in a stable release so I can't wait to know! <img src="smileys/smiley1.gif" border="0" align="middle" /> I can't wait to test 9-patch too, it seems great!